One of the several memorable trailer-friendly tagline
moments from Ridley Scott’s Prometheus
features a precocious and fascinated android, David (Michael Fassbender),
looking closely at a contaminant DNA-filled vial and whispering, “Big things have small
beginnings.” It’s a knowing declaration
applicable not just to the evolutionary potential of the gooey alien material, but
to the progression of movies throughout Scott’s career, from his mainstream
breakthrough in 1979, the original Alien,
up to this highly anticipated “prequel” to the Alien
franchise. We’ve seen Scott, the art director with humble beginnings directing
commercials, moving from 35 mm film and fashioning Alien
with the deepest of blacks in the cramped and claustrophobic quarters of
the Nostromo ship where passengers are picked off one by one by H.R. Giger’s
nightmarish phallic/fetal xenomorph monster, and now, 33 years later, shooting in digital
3D and showcasing his already masterful wrangling of computer generated imagery
with no expense spared. As if to deliberately distance itself from the franchise it spawned, the opening
images of Prometheus display a limitless
and fertile natural environment. Scott seems to promise a magnificent
mural of unbounded preternatural creation such as we’ve seen in other Scott
epics of the deep past, as in 1492: Conquest of Paradise, Gladiator, Kingdom of Heaven, and Robin Hood. Alien, on the other hand, was a tightly
controlled horror film of suspended silences; its terror is intimate.
Whatever
the flaws of Prometheus are, they
have little to do with its cinematic approach or technological
ingenuity. The film’s disappointments
are not what we have in a comparison of the new Star Wars films to the old ones, for example, where fans of the
originals complain how special effects “progress,” the increasing
digitalization of cinema, remains inferior to the solidity and
real-time/real-space quality of the original pictures. Rather, as with other Ridley Scott films, it’s
likely that stages of a broad concept's roughly handled rewriting are the seeds of its undoing (and – again with Ridley
Scott films such as Kingdom of Heaven and
Blade Runner – it’s possible that a
“director’s cut” may help remedy the short-comings).
Prometheus, as Scott’s first foray into 3D, may also be a very personal film. It’s the work of an aging artist (Scott is 74) facing the anxiety of his limited time while pressed to continue “creating worlds” in the service of big and impersonal corporations that are cynically in conjunction with technological development or gimmicks (for this film it’s the most infamous of suspect media corporations, Rupert Murdoch’s Fox). Prometheus' corprate mogul Peter Weyland may be an amalgamation of Scott and Murdoch, a fascinated seeker existentially running out of time, whose talent and money run into the brick wall of nothingness. As a director with an endless number of films in development, Scott's age and mortality is an afterthought for the viewer. Few filmmakers work as well with new technology as he does. Prometheus, taking cue from Scott’s idol Stanley Kubrick (who died at age 70) and 2001: A Space Odyssey, features technology as an unstoppable contagion, always changing and growing, and finally becoming the undoing of its master and creator. This idea, working alongside the picture’s execution as a special effects summer blockbuster marvel, gives haunting dimension to a film that stumbles during its rushed final act.
The “aliens” are both the engineers and the engineered – us and them, humans and androids, viewers and CGI-generated motion picture; as cinema viewers, we are experiencing whole geographies and landscapes, and finally intimate memories, as the product of mechanical construction. David (whose name and mannerisms remind one of Kubrick's collaboration with Steven Spielberg, AI: Artificial Intelligence - the name from Haley Joel Osment's loving mecha, the manner and appearance from Jude Law's Gigolo Joe) mimics Peter O’Toole in David Lean’s Lawrence of Arabia, the film pointing out how our everyday reality is guided by cinema or images, which is to say technology. In 1979, watching 2001’s visual effects progeny of Alien, Star Wars, Superman, and Close Encounters of the Third Kind, could we have presumed that the otherness of fabricated worlds (visual effects) would become so ubiquitous? I believe this is something Sir Ridley is wondering about in Prometheus, his futuristic haunted house story.
Prometheus, as Scott’s first foray into 3D, may also be a very personal film. It’s the work of an aging artist (Scott is 74) facing the anxiety of his limited time while pressed to continue “creating worlds” in the service of big and impersonal corporations that are cynically in conjunction with technological development or gimmicks (for this film it’s the most infamous of suspect media corporations, Rupert Murdoch’s Fox). Prometheus' corprate mogul Peter Weyland may be an amalgamation of Scott and Murdoch, a fascinated seeker existentially running out of time, whose talent and money run into the brick wall of nothingness. As a director with an endless number of films in development, Scott's age and mortality is an afterthought for the viewer. Few filmmakers work as well with new technology as he does. Prometheus, taking cue from Scott’s idol Stanley Kubrick (who died at age 70) and 2001: A Space Odyssey, features technology as an unstoppable contagion, always changing and growing, and finally becoming the undoing of its master and creator. This idea, working alongside the picture’s execution as a special effects summer blockbuster marvel, gives haunting dimension to a film that stumbles during its rushed final act.
The “aliens” are both the engineers and the engineered – us and them, humans and androids, viewers and CGI-generated motion picture; as cinema viewers, we are experiencing whole geographies and landscapes, and finally intimate memories, as the product of mechanical construction. David (whose name and mannerisms remind one of Kubrick's collaboration with Steven Spielberg, AI: Artificial Intelligence - the name from Haley Joel Osment's loving mecha, the manner and appearance from Jude Law's Gigolo Joe) mimics Peter O’Toole in David Lean’s Lawrence of Arabia, the film pointing out how our everyday reality is guided by cinema or images, which is to say technology. In 1979, watching 2001’s visual effects progeny of Alien, Star Wars, Superman, and Close Encounters of the Third Kind, could we have presumed that the otherness of fabricated worlds (visual effects) would become so ubiquitous? I believe this is something Sir Ridley is wondering about in Prometheus, his futuristic haunted house story.
*
The brutal and beautiful
landscapes that begin Prometheus are interrupted by the shadow of a perfect circle hovering and clashing with the
wild anthropomorphic shapes we might read into the rocks and valleys. The atmosphere is not science fiction but
archaic mythology. Instead of the
flashing environs of Alien and Blade Runner, both of which carry their
share of mythological reference, Scott is touching the fairy tale quality of Legend, the dark ages of Kingdom of Heaven and Robin Hood, or perhaps the ascending Renaissance
of discovering new worlds in 1492:
Conquest of Paradise. Instead of the
end of time, Scott takes us to a beginning.
A monk-like figure stands by
the water and unrobes himself. With the deliberateness of a priestly ritual, he drinks something. His body contorts and then
begins to fall apart, disintegrating into the water which is now soiled with his contaminated blood. The computer generated camera eye takes us
into the blood vessels, and then the DNA, the microcosm equaling the macrocosms
of the geography with which the film opened.
It’s a puzzling and maybe
maddening introduction for a picture people have been waiting some time for, its
reversal of Alien’s silences indeed
deliberate. The blue humanoid creature of pure muscle, a demigod, looks like the construction of computer generation: a
perfect creature engineered by filmmakers and graphic artists, who in the
context of this story is the engineer for our species and intelligence. It is a humanoid version of Kubrick’s
benevolent, mysterious monolith from 2001,
the guide for humankind’s evolution four million years ago. But there is a strychnine, hopeless edge to
Scott’s vision of the alternating eons, in contrast to Kubrick’s detached and
sublime enigma that culminated in the famous “Star-Child” looking back at
us. Scott is making a commentary
on his medium of filmmaking, and his flirtation with abstraction – like Kubrick
and later Terrence Malick – might
ensure Prometheus’s fate as a
disappointment that fails to catch fire with fans; unlike Kubrick or Malick,
Scott steers headway back into his over-plotted narrative at the end,
concretizing his abstractions to the point of irritation. Plot gets in the way of poetry.
--At least in relation to
existential questions (faith and science; beginning and end; human and alien;
human and god). Prometheus works as a meta dialogue: a science fiction special effects film working
against its predecessors in its bid to enter the canon – Kubrick, Cameron’s Avatar, and Scott’s own Alien
and Blade Runner. In the film’s present, 2089, we see
archeologists Elizabeth Shaw (Noomi Rapace) and Charlie Holloway (Logan
Marshall Green) exploring 35,000-year-old cave drawings in Scotland – setting
the narrative in motion as other cave drawings reveal how our ancestors are pointing to a cosmic map, “an invitation” to meet our makers when the
technology is ready. These drawings might make us think of
Werner Herzog’s observations in Cave of
Forgotten Dreams, where the renderings of animals under flickering fire
suggest animation. For Herzog, the caves
are the most primitive form of cinema, as lifeless creations are given a soul
(“animism”) complementing the dreams and craft of their makers, the artisans.
Four years later, the
spaceship Prometheus, named for the fire thieving demigod who was punished for aiding humankind, is preparing to encounter the destination pinpointed on
the ancient star-map. The passengers,
including Shaw and Holloway, are hibernating.
David oversees day-to-day operations, his curiosity leading
him to explore all facets of human knowledge and language, being tutored by
holograms. In his spare moments, he not
only appreciates Lawrence of Arabia
but also the digitized memories of Prometheus’ passengers.
In other words, our memories are cinema. And now, pixelated as they are, they are digital. Cinema is digital; so is Alien, on DVD/Blu-Ray or as a big budget 3D prequel. The masterful design of the ship by
production designer Arthur Max, alongside Scott’s perfect orchestration of
images, immerses us in a sense of complete hyperreality, of screened images and
holograms displacing and dismantling our definition of “reality,” or hard-space
and memory storage. In an information
age, our memories are not private. Like
on Facebook, Elizabeth Shaw’s remembrances of her late missionary father
(Patrick Wilson) are accessible to anyone, and as David watches,
Shaw’s memories are colored with quick dissolves to images related to what is
spoken about: the memory is even edited like a movie. The videoscopic theme finds interesting, if
purely coincidental, reference in the casting of Prometheus' chief medic, played by Kate Dickie, who portrayed the CCTV surveillance woman in Andrea Arnold’s
2006 noir masterpiece Red Road, manning
government cameras that flirt with the private lives of citizens.
The illusions/images so
dictate our framing of the “Real.” In
Shaw’s memory, her father’s sense of heaven and God are sculpted by what he
“chooses to believe.” He knows that
there are alternative images of God and the afterlife, but he has selected the
image that fits him – a Christian one.
The android looks to Lawrence of
Arabia and sees his double in T.E. Lawrence, who runs his fingers through
flames, even decisively coloring his hair to match Peter O'Toole. “The trick is not minding that it hurts,” David repeats Lawrence's line in reference to putting finger to flame. The truth,
which in Scott’s universe may be unbearably cthonian, brutal, monstrous,
parasitical, etc, is deflected by the images we hold up as sacred: Christ’s
passion, or a David Lean epic. The
movies won’t save us any more than Jesus Christ will (and Shaw’s father would
die from the same Ebola that ravaged the people to whom he preached), but we
absurdly choose to believe them anyway. The illusions point to a desire to
transcend what Lawrence calls “only flesh and blood.” The movies are escaping from meat-space, much
like the ascetic and gnostic believer or Platonist seeks another world.
The digital immersion of
easily accessible “worlds” weaved by technological wizardry (which have long
replaced special effects “trickery” – a theme pertinent to Ridley Scott
enthusiast Christopher Nolan and his Prestige) unlocks convenient treasures and marvels, but also steals away our sense of time,
holding the immediate problems at bay: family, death, and hideous monsters that
want to eat you. Two conflicting forces
on the ship are the Weyland Industries steely corporate head, Meredith Vickers
(Charlize Theron), at times more robotic in her disposition than David, and the captain, Janek (Idris Alba), an earthy, well-humored practical
skipper who doesn’t have any illusions.
Vickers spends most of her time in a special module (described as a
“lifeboat”), with a manufactured environment, a “separate world” of walls that
have earth-set frontiers displayed. She can be psychologically buffered from
her present environment. She exists out
of time, helpful given a troubled relationship to her past (Peter Weyland is her father, and apparently not a good one, preferring the android David). Janek comes out of
hibernation and sets up a Christmas tree, because the crew needs a holiday “to
show time is still moving.” It’s Janek
who inquires if Vickers is an android (something about which I wondered
throughout the film’s first half), while also insinuating that perhaps the two
of them should have sex. Her attitude to
sexuality is very automatic: she gives him a specific time and place, without
the slightest hint of carnal expectation or appetite.
David is seen as
something present purely for utilitarian purposes. For the crew, or even his maker Weyland, he has no soul. These are the stakes of
technological progress and ingenuity aligning the corporation to Hollywood:
Weyland Industries is, according to its slogan, “building better worlds,” and
even building better people (special makeup effects - and not CGI - creates the humanoid that begins Prometheus; Weyland gives the android David). The "ghost world" of hyperreality and simulation is on equal footing with the real world.
This idea is conveyed when the crew finally sits down and evaluates
their mission. They are guided by a
hologram of Weyland (Guy Pearce), who interacts with his viewers as if he
was actually there, introducing them.
Weyland is, apparently, dead, and so Holloway says after being
introduced by the hologram, “I never had to follow a ghost before.”
This dialogue goes beyond
Weyland’s death and touches concepts of the hyperreal and digital, where
everything is “ghostly” in its screened rendering: what’s not alive is
increasingly encroaching on real spectators, something reinforced by 3D
cinema. Later on, the Prometheus
astronauts and archeologists will explore the caves – or tombs – of the alien
planet, and be startled by holograms of the long-dead hosts running through
them: a memory caught on “film,” awaiting interpretation and anticipating bad
things to come, much as our memories of 1979’s Alien, built into our cinematic memory as we walk into the theater
to see Prometheus, make us anxious
for what Ridley Scott has in store this time (and, like the Prometheus
passengers, many viewers have been disappointed by what they’ve seen). The real world is "manufacturing" air. The "organic" nature of things is discounted, and so the film's two first casualties are the men fascinated by real and organic matter, the geologist and the biologist.
The machine, David, grapples reality
and emotions better than we can, again taking Lawrence as his model. The machine is creative, while people, domineered by the corporate Weyland
structure that renders everything holographic in “building better worlds,” are
stuck playing a zero-sum game. The scientists, Vickers reminds Shaw and
Holloway, are now merely employees. We
notice how the most interesting of camera POVs in the caves is taken from
David’s vision. He is the one most insistent on seeing things. The machine sees all, and everything in this brave new universe is mapped out
(by “pups” that traverse through the alien corridors, recording space), while
Janek and his first mates watch a myriad of screens like a captivated audience. David is the most captive of viewers, sitting himself down
in the central alien module and watching a hologram recording from two thousand
years ago, our extraterrestrial “engineers” readying something before their
stock of WMDs gets out of hand and destroys them, followed by a magnificent interactive display of the galaxy, communicating the intentions of the Engineers for the planet Earth.
David also has the agency to
create links between his existence and what he sees in films like Lawrence of Arabia – though his words
(“There is nothing in the desert. No man needs nothing”) are not quotes of
O’Toole’s Lawrence, but reference the keen observations of the “Other,” the
Arab Prince Feisal who admonishes Lawrence for thinking so simplistically about
the desert-dwelling Arabs, just as the Prometheus crew overlooks the possible
feelings and motives of an android (or the similarly desert-dwelling
aliens). The full context drawn from the
film that David describes as a favorite focuses on Lawrence voicing his
loyalty to the English and to the Arabs.
“You are an Englishman,” Feisal says. “Are you not loyal to
England?” “To England and to other
things,” Lawrence answers. “To England
and to Arabia both?” Feisal responds. “And is that possible? I think you are another
of these desert-loving English. Gordon of Khartoum. No Arab loves the desert.
We love water and green trees. There's nothing in the desert. No man needs
nothing. Or is it that you think we are something you can play with? Because we
are little people; a silly people; greedy, and barbarous, and cruel.” Perhaps David senses a futility in the
Prometheus mission, which is, we come to understand, a mission for the fountain
of youth, eternal life (another interesting coincidence is how Joseph Conrad's Nostromo, from which the spaceship in Alien gets its name, was to be David Lean's follow-up to A Passage to India, until he fell sick and died in 1989). It is the enthusiasm that colonialists have for discovering new worlds, not realizing the problems that will ensue with indiginous populations. Lawrence doesn’t understand the Arabs, just as the crew doesn’t
understand the Engineers, or how the Engineers possibly don’t understand the
humans, or how the humans don’t understand what they’ve created with
David. As with T.E. Lawrence, what the
characters find in the desert drives them mad, tearing the veneer of stability
away.
*
Kubrick’s
ghost of 2001 (and The Shining) haunts Prometheus from its first image to its last. Scott opens with the camera overlooking a
planet silhouetted by a sun, recalling 2001’s
symmetrical row of spheres; the beauty of this introduction, further evoked in
a friendly epic score complementing the planet's terrain, is juxtaposed
against the ending. Whereas Kubrick’s use of Strauss' Also Sprach Zarathustra suggests
symmetry and an order, one step in evolution connected to the next, Prometheus isn’t about “straight” lines (Kubrick's alignment of planets)
but how nature is cruel, hungry, and carnal; the feeling of two
parasitical attacks suggest forced oral sex with either gender: a python
creature (whose appearance first is strongly vaginal) rams itself into an
entranced biologist’s mouth, eating him from the inside; a resurrected
Golem-like Engineer alien is forced by a tentacled beast to have
its face rammed into a toothy vaginal mouth (an almost hilarious channeling of
a male fear of cunnilingus). Sex
(creation) is messy in the Alien universe,
and Scott’s lush beginning is greeted with the antithesis of Kubrick’s Star
Child at the end – the familiar, H.R. Giger-designed alien, newly hatched; not
a new creation of infinite possibilities, but a harbinger of pure destruction,
consumption, rape, hatching, and blind parasitical infestation.
Is
the marvelous technology displayed in Prometheus
also a warning? Scott, like other filmmakers (Scorsese, Mann, Wenders, Bertolucci, and of course Cameron),
beams positively about 3D, but the captain (director) of the ship is overridden by the
automatic drive for profit that motivates Miss Vickers. Why did humankind make androids, and why do
filmmakers use 3D or computer generated imagery? Because we can, as Holloway says to David
after the android inquires why humans made him. This is the fear of 3D and digital filmmaking:
the raptors from Steven Spielberg’s Jurassic
Park have gotten out of hand, and eaten all the real people (and places) in
the park. The holograms are running the
show.
Meanwhile,
the convenience of streaming with images of convenience displayed at the
viewer’s call, as in Vickers’ “lifeboat” module, keeps us away from any
historical link to the past. David is enthralled by memories and old images,
while Janek, the most human of the crew’s passengers, appreciates the symbolism
of a Christmas tree and a musical instrument once owned by Stephen Stills. He is able to see the big picture, unlike
Vickers (who hopelessly grapples for life until the future quite literally
descends and crushes her in the form of a spaceship). He altruistically
flies the Prometheus into the spacecraft heading to earth for a biochemical
attack, a moment in Prometheus that is a little hard for an audience to accept.
Yet the act of altruism chimes in with the key motif of the film--which clueless high-minded viewers seem to recklessly overlook, making themselves look much like the hubris-laden scientists in the story. The gaps in logic in Prometheus are there for a reason, and though we love to think progress is inevitable, the film shows how this isn't so: people still absurdly follow religion. They altruistically give themselves up without much thought (for one thing, think of suicide bombers). The geologist gets lost. The biologist is playful with an malevolent looking creature. The most enlightened people engage in unprotected sex (here after they've been in the presence of alien bacteria), just as intelligent educators and politicians are lured into hopeless sexual indiscretions (Anthony Weiner). At the conclusion of the film, there is an act of forgiveness between two characters -- something which critics have also poked fun at, but isn't forgiveness the cornerstone of Christian theology and, as Freud pointed out, isn't forgiveness simply absurd? It doesn't make any sense. This is what Prometheus is about, and it's a little maddening to see how it's ten steps ahead of the smug condescension of its critics (and I say this as someone who's still on the fence about the movie as a whole).
Yet the act of altruism chimes in with the key motif of the film--which clueless high-minded viewers seem to recklessly overlook, making themselves look much like the hubris-laden scientists in the story. The gaps in logic in Prometheus are there for a reason, and though we love to think progress is inevitable, the film shows how this isn't so: people still absurdly follow religion. They altruistically give themselves up without much thought (for one thing, think of suicide bombers). The geologist gets lost. The biologist is playful with an malevolent looking creature. The most enlightened people engage in unprotected sex (here after they've been in the presence of alien bacteria), just as intelligent educators and politicians are lured into hopeless sexual indiscretions (Anthony Weiner). At the conclusion of the film, there is an act of forgiveness between two characters -- something which critics have also poked fun at, but isn't forgiveness the cornerstone of Christian theology and, as Freud pointed out, isn't forgiveness simply absurd? It doesn't make any sense. This is what Prometheus is about, and it's a little maddening to see how it's ten steps ahead of the smug condescension of its critics (and I say this as someone who's still on the fence about the movie as a whole).
History
stalks the tightly-enclosed lifeboat modules of the present moment. It’s
another clever twist then that Scott alludes to The Shining, as his film is also a “haunted house” story. In the final paces of Prometheus, Shaw has her axe in hand (like Jack Torrence, though
acting more like Wendy Torrence), and nervously walks through the Vickers
module with its stately music (I think I heard the melody to “Put on a Happy
Face”) and décor, evoking the gala ball occurring at Kubrick’s Overlook Hotel. Like Vickers, Jack Torrence wants to exist in
his own little world (the Overlook), safe from the outside world’s
intrusions or family responsibilities. The way that David watches Lawrence of Arabia shows that art –
images – may keep history alive for us, an idea further reinforced when the two
unfortunate scientists – the geologist and the biologist – come upon a heap of
Engineer corpses and compare the site to a “Holocaust painting.”
The
contagion of technology alters vision and how we process images. After David has malevolently poisoned
Holloway with the alien bacteria, the archeologist perceives the contaminants
moving in his eyeballs. Afterwards,
Holloway collapses in the haunted corridors and repeatedly demands Shaw tell
him what she sees in his face. Back on the ship, Shaw – impregnated by
Holloway’s “disease” from a sexual encounter 10 hours before – wants David to
let her see what is rapidly growing
inside of her. Scott will soon challenge
our capacity for “seeing” with the next scene, a stunning and grotesque
caesarian-section in a robotic surgery pod.
Creation – of which the infertile Shaw mourns that she cannot contribute
– is colored as something vile and fearful.
Pulled out of her abdomen is a tentacled embryo, which will soon later be the gigantic toothy-vagina
monster. It wriggles above her in the steady hands of surgical robot arms, as she is
stitched up and rolls out of the pod.
We
have just seen an elaborate and horrifying sequence of unbelievable CGI ingenuity, so
disgusting that we should ask ourselves if the technology was worth inventing. It is the most memorable of virgin births,
relating to how we may read a Christ allegory into the film (the Christmas
tree; the fact that the Engineers on this planet were wiped out 2,000 years
ago; Shaw’s barrenness making her something of a Virgin Mary; the surgery is referred to as a caesarian, and
never as an “abortion”). Prometheus prepares the way for the anti-Christ; when we look upon the
Engineer mural and shrine, there is a sculpture – I think – of the familiar Giger-designed xenomorph alien: this is
prophecy. The new creation, as alien
weapon or technology, is a savior, as we see David reflexively rescue Holloway
and Shaw from a brutal sandstorm and in the
following moments poisoning Holloway.
The savior is also the destroyer.
Certainly
a troubling element in Prometheus that
has several viewers shaking their heads relates to the religious questions of
Scott’s astronauts, when I think a great deal of Alien franchise fans probably share Janek’s disposition: he doesn’t
care about the questions: they want action, not theology. It is hokey
when Shaw talks about her choice to believe, or her declaration at the film’s
conclusion, when her will to be absurdly curious is identified as a trait of her “human-ness."
As with visual effects and hyperreal digital worlds in cinema, there is no return to earth in Prometheus,
but a constant and stubborn flight from reality. What would the elderly Weyland, in bad movie make-up, hope that his “Engineer”
tell him? His day is at an end, and now old-age "makeup" will be the work of graphic designers. At this juncture, who cares
“why we are here”? I feel Scott may be
on to the hokey and hackneyed starry-eyed deep questions posed, as
when Holloway says to Shaw, “One small step for mankind,” and she responds,
“Seriously?” There may be several clunky
lines of dialogue here, but perhaps they’re appropriated from other movies
and culture (much like David takes lines from Lawrence
of Arabia, or colors his hair).
Behind the debates, long-winded questions, and the theology, there is silence. The trillionaire Weyland lies dying after his
creator has struck him down and rendered him in a state of Stephen Crane-like
despair. “There’s nothing,” he says,
suggesting what he senses lies on the other side of the existential door. The android David replies, “I know. Have a good journey, Mr. Weyland.” Weyland's lines recall what we hear toward the end of The Wages of Fear, another classic film about an absurd journey--aspiration as nightmare. The journey is black, and after the abundance of things we've seen courtesy of Ridley Scott and his design team previously, that's sad.
Movies
and religion inspire us and keep us safe from that black nothing descending on Weyland. The
viewer gazes, fascinated, and wants to see more. The engineer, Ridley Scott, wants to create
and show more. The plot holes of Prometheus, working to mar the
experience, may be remedied by the possibility of sequels: a new trilogy. But I suspect that a divisive R-rated big budget
science fiction movie, aiming high (unlike The
Avengers, which gets on base by aiming low), will only be moderately
successful, and so not enough of a studio priority to ensure growth for a franchise. We
are left, nevertheless, with the filmmaker’s ode to seeing, which evolves with the creative/destructive tools of his
craft. “I’ve seen things you people wouldn’t believe,” Roy Batty (Rutger Hauer)
famously says at the close of Scott's best film, Blade Runner, shortly before
his imminent death. “All those moments
will be lost in time…like tears in rain.”
For Scott, "Nothingness" equals a lack of vision; for as Kubrick’s Star Child turned to us with open eyes and gazed, the Giger alien bears destructive
teeth but has no eyes. The best cinematic technology can open our eyes, or it can make us merely consumers with dulled vision. Whatever its flaws, Prometheus wants our eyes to be active and to seek through its
dimensions and impeccable engineering.
In its layers, I suspect, there is something worthwhile.
I've read and enjoyed your blog for quite some time. Your long write ups have helped me better appreciate movies I didn't enjoy at first, especially when it comes to Michael Mann. This is the first time I've felt compelled to break the relative silence of your shockingly quiet comment section.
ReplyDeleteWhile I agree with almost all of your thoughts on this movie I desperately want to enjoy, I have to take issue with your suggestion that there is a lot of CGI and digital trickery in Prometheus. Even though he's gushed over the 3D RED digital cameras, Ridley has gone to greater lengths than any director in a decade to make this kind of movie with real sets and practical effects whenever possible. The Engineers, in fact, are completely live, with real actors in prosthetics, and only CGI when they have to do something physically impossible, like decompose.
Some pictures of the hands-on process:
http://www.prometheusforum.net/discussion/2118
Thanks for the kind words and the insights. Admittedly, a lot of this movie is still a mystery to me, and this blog in particular is a work in progress. I'll incorporate your points and issues into revisions.
DeleteThe collective take on "Prometheus" is a blend of admiration and disappointment, and yet it's a movie that gets people going with in-depth discussions. It played better for me on the second viewing. Even though there have been some harsh words flung at it, I think it's possible that it will be remembered fondly in the years to come.
I agree with Triffin. I am usually in sync with your thoughts and opinions - sometimes even helping me appreciate the movies you review better than I did at first viewing - but I don't understand really where the disappointment is coming from with Prometheus. I loved it. I didn't love it as much as I love Blade Runner, which is high up there in my list of favorite movies of all time, but I loved Prometheus as it was. The CGI and special effects were not overly done to the point of being annoying (like in those super hero films), and I came in watching this movie without Triffin's knowledge of how anything was made. Maybe it wasn't as great as the Kubrick and Scott films you keep mentioning because it was more straightforward, but I wouldn't use the word disappointing.
DeleteDavid and Vickers resembling Rutger Hauer's replicant antagonist in Blade Runner spoke volumes to me about the power of creation and the moral conundrums behind it (continuing Scott's existentialist questions started in Blade Runner)
I was hoping you would be part of the group that loved this film. I've posted some very interesting reviews and insights here: http://www.nickvanderleek.com/2012/06/prometheus-omnibus-all-insights-from.html
ReplyDeleteYou might be surprised that some (myself included) consider this film nearly flawless. I do find it funny how polarising this film is in terms those who loved/hated it. Posted a few comments here: http://www.nickvanderleek.com/2012/07/people-are-different-so-dont-sell-your.html